Friday, April 26, 2013

Demo Days

Demo Day finally arrived! I did a powerpoint on my project and my results were right in line with what I was hoping for. Player that "looked farther ahead" were more intelligent and made better decisions than Players that only looked one ply ahead.

For Intelligence Level 1 v. Intelligence Level 1, the characters fought on par, keeping close scores the whole time and having a relatively long fight length:

For Intelligence Level 3 v. Intelligence Level 1 the Level 3 beat Level 1 by a considerable amount and in a relatively short time:

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