On the advice of Dr. Lane I made a Tic-Tac-Toe game to practice implementing Game Trees. I wrote it in C# so I could get use to the syntax differences for Unity. It was actually a bit trickier than I thought it would be, there are a lot of things to consider (and a few different ways to implement it)
I also brought my motions into MotionBuilder and exported them as fbx files that I can use in Unity. I chopped them up but am still working on the character controller. I haven't found a good clear method for doing it with imported animations and I'm confused as to how Avatars come into play.
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